MAGE THE ASCENSION CORE RULEBOOK REVISED PDF

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Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Mage by Stewart Wieck. Phil Brucato. Rachel Barth Writer. Dierd'ei Brooks Writer. Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters.

Join the last stand in the war for reality. Mage: The Ascension places you in the mi Reality is a lie invented by a technocratic enemy who has written history to it's liking. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume.

All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War. Get A Copy. Hardcover , Revised Edition , pages.

More Details Original Title. Mage: the Ascension. Other Editions 2. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Mage , please sign up. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Mar 09, Beau Johnston rated it really liked it Shelves: fantasy , horror , paranormal , role-playing-game.

I never had the opportunity to play the game, but I loved reading the background material. I had always thought of magic users as being a bit wishy-washy, and only bought this book to complete the set. I'm big enough to admit when I'm wrong. This was a lot of fun to read, and had some interesting tales to tell.

Dec 03, Brenna rated it liked it. I love the concept and the White Wolf system, but am not a fan of the mechanics they use for magic. When I play, we usually end up severely tweaking things to house rules.

Aug 03, Robert Guest rated it it was amazing. I really love how they have made a game based around Mages without the need for a spell list. All set in our own world and the worlds beyond. The system is easy to pick up much like the rest of the storyteller WoD games. Which allows them all to integrate together to allow cross overs in the chronicles. Writing a chronicle now for some friends all set in and around London For me the Avatar Storm never happened in my game and the Ascension War continues.

Well till the new edition is release I really love how they have made a game based around Mages without the need for a spell list. Well till the new edition is released from the new publishers Modiphius Entertainment. May 01, Roger Royer rated it it was amazing Shelves: fantasy , fiction , non-fiction , rpg-rulebook , mages. One of my favorite books to ever use when playing an RPG. I really wish I had more time to play but as I don't and there is no one near me that actually plays anymore I am hoping someone else gets some use out of it.

Seldom has a book make me think, question the very way I think as much as this has. This is a roleplaying book, yes, teaching the reader how to play a mage in the World of Darkness, a setting already established in Vampire: The Masquerade and Werewolf: The Apocalypse. It describes the various factions among mages, battling for reality along with the different Traditions the player characters will probably join.

It offered many creative insights into roleplaying and Storytelling a Chronicle, an o Seldom has a book make me think, question the very way I think as much as this has.

It offered many creative insights into roleplaying and Storytelling a Chronicle, an on-going game many up of many interlocked, interactive stories for those who wish to try it. What really made this book special was how it questioned our perspective of reality itself. Combined with spectacular and varied illustrations, its words encouraged the reader to step out of conventional thought and examine it. What is reality? How real is it? How much of what exists does so only within my perception?

I doubt I would have ever started my Tales of the Navel: The Shadow Forest if not for the ideas kindled in my imagination by this book.

I almost feel like I gained a point of Arete after reading it. Mage first Edition is quite a game book. I will openly say that I'm just not a fan of it, and that if this was the first Mage book I'd seen, I wouldn't be neck-deep in the game to this day. That said, about half of this book worked.

Unfortunately, it was the underdeveloped half. The rest included things like the Technocracy interrupting their REM sleep so they wouldn't dream, the Void Engineers being Fae-touched and wanting to kill space, and the generally overwhelming nature of the Technocracy a Mage first Edition is quite a game book. The rest included things like the Technocracy interrupting their REM sleep so they wouldn't dream, the Void Engineers being Fae-touched and wanting to kill space, and the generally overwhelming nature of the Technocracy against the much less gray than later Traditions.

What did work though were things like study points they dropped from Mage and now Mage is known as an XP sinkhole because it was balanced assuming them , the basic premise of a war for reality, and the mechanical effects of various foci which could have been brought back in M20 with the Instruments, but weren't.

Overall, it's a playable game, but not one I'd want to play, and I'm glad that Mage Revised was my first Mage book.

Apr 15, Kat rated it it was amazing Shelves: rpgs. Basic Premise: Roleplaying a magic-wielder hiding in plain sight in the modern day. This is one of the most complex and imaginative worlds ever created for roleplaying in a deceptively simple system. It really requires a lot of imagination from both players and storytellers to come together to create a coherent whole.

White Wolf's World of Darkness is no Basic Premise: Roleplaying a magic-wielder hiding in plain sight in the modern day. White Wolf's World of Darkness is not for those who prefer "just killing stuff" or going on endless dungeon crawls. The world is rich, detailed, and very good for those who want to deep dive into a character and tell a story with friends. Combat is deadly when it happens, and there are consequences to acting like a stupid murder-hobo. A really good game for it's time, but really, there's no reason to play this game when you can play the revised edition.

Shimmy on over to my review of Mage: the Ascension Revised and read about how this fun, if disorganized game became one of the best roleplaying games on the planet. Apr 02, Christopher rated it liked it Shelves: role-playing-games , rpgs-ive-read-but-not-played.

The only of the five original World of Darkness games I never read nor played. In college, it was the one my friends loved, but I had drifted out of playing by then. May 06, B. Barron rated it it was amazing Shelves: rpg , favorites. My favorite of the White Wolf Games!

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RPG Reference Home. What's New Questions? Sell us your stuff! We have been crushed in a vice, Trapped between rigid law and black chaos.

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