HUNTER THE VIGIL SLASHER PDF

In the Chronicles of Darkness , the United States Federal Government gives tacit acknowledgement to the supernatural with the classification of a killer as a " Slasher ". According to the Federal Bureau of Investigation, a serial killer is a person who kills three or more people, commonly identified by a common modus operandi. Often, serial killers give themselves a "cool down" between murders, often for psychological satisfaction. Ted Bundy is a famous example of a "typical" serial killer. Spree killers kill over a larger area than a serial killer, going through two separate stages in their murders. Guided kills occur when the killer is starting out, in a "comfort zone" where they can plan their killings.

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February edited February in Critical Failures. World of Darkness: Slasher World of Darkness: Slasher was released about a week ago, and I have finally read through it. For book that has so lame name and narrow focus, I must say it very good read, and made me excited about running slasher stories, something that I wouldn't ever believed. The book is about human serial-killers, both "normal" and those whose powers are almost supernatural.

Although title says that the book is a generic World of Darkness release, in reality it is for the Hunter: the Vigil. Everything is discussed from hunter's point of view, and all mechanics are based on the Hunter.

That doesn't mean that book isn't useful for other games, but it can make some things little confusing. But what book has? The book itself is pretty thick pages , and it is seperated into three chapters. First chapter discusses about history of slashers, and how they were born.

Are they next step in evolutionary ladder? Is humanity naturally gravitating towards violence, and slashers are only one who embrace this? Satanic influence? Mental sickness? No real answer is given, but history chapter has essays about various fictious serial killers through the ages. These range from mythical Nimrod to historical pirate king Black Schooner to modern Christopher Moon, cult leader.

These essays are pretty well written, and each of them has suggestions how to use killer in your game. In addition of history, chapter tells how hunter can turn into slasher, and how various conspiracies deal with the slasher phenemeon. Chapter ends with two new conspiracies. They have access to very limited psychic powers, which usefulness is limited by fact that they can't be used as a evidence in court.

Second conspiracy is Hunt Club, group of cultivated elite who hunt people just for fun, and bonus points. Second chapter discusses about character creation. Slashers aren't really meant for playing characters, but book still has rules for character creation. Meat of this chapter are undertakings, which describe how killer does it. There are ten different undertakings in the book; five "normal" and five "supernatural".

In basic terms, supernatural undertakings are evolved versions of their respective normal undertakings. Each undertaking has pages dedicated to it, and VASCU case study that describes one serial killer of the undertaking.

Their benefit is that they can dodge multiple melee attacks per round without any kind of penalty. Their flaw is that when on mission, avenger can't take any other course of action than proceed with his mission if Composure roll fails.

As his fame spreads, avenger becomes legend. He is urban legend, dedicated completely for his cause. He has also broaden his cause.

For example, perhaps avenger wanted to kill rapits. Legend doesn't bother with that anymore, instead wanting to kill anyone who is having sex with underage. Legends are really, really hard to kill, but they don't have free will to speak of anymore.

They are part of their story and must follow its rules. As a benefit, Legend can gain willpower or heal wounds when someone acts like he is part of his story. As a flaw, he has very specific weakness. For example, perhaps he can't enter inside house on which he hasn't been invited. Not very smart, and also very crude, he just kills.

But he can still understand the potential risks, and can plan his attack. As a benefit brute doesn't feel pain. As a flaw, brutes aren't very perceptive world around them. MASK: Mask is evolved form of brute. Mask is killing machine, only dedicated to kill everyone. Remorseless and cold, he hides behind mask of some sort. He can't speak or write, and he has problems with comprehending speech.

As a benefit, any damage done to Mask from the weapon does only single level of damage, no matter how many dices were thrown. As a flaw, mask can't even understand speech without successfull composure roll.

When time is right, he strikes. Charmer's benefit is that he if he makes good first impression, person will believe him, even if it is against common sense or logic.

As a flaw, charmer has button that makes him pissed and lash verbally or physically against offender. When this happens, everyone who is watching can snap out of his charm. He is more than little out of his mind, and his hatred has turned into full-out idelogy. While charming, he can't really keep his facade up for long. As a benefit, Psycho can distract his target by talking for one fatal moment.

As a flaw, if Psycho fails charming someone, he just wants to kill the target. No matter what. Every freak has his own reason for killing, but it is usually related to his appearance or what it has caused. As a benefit, Freak quickly learn his surroundings and gets heavy bonus to his Stealth rolls in enviroment he knows. Furthermore, familiar terrain doesn't slow him at all. As a flaw, Freak is deformed and gets heavy penalties for social rolls.

Truly creepy and alien, mutant kills due negative experiences with humanity. As a benefit, mutant has either natural weapon or armor. As a flaw, mutant is sensivite for something common like light, strong scents, cold temperatures, etc. He tends to play mind games with his enemies and lure them into trap, but they can't relate to worms that are beneath them. As a benefit, Genius can profile target when he is met, and if he succeeds in it, he gains advantage against him.

Furthermore, if genius talks long enough with target, he can try to dig skeletons from the closet, or force target to do derangment roll. As a flaw, genius doesn't handle things that don't go like planned very well. MANIAC: Evolved version of genius, maniac is mastermind who kills with complex plans, using henchmens and tricks that don't make sense for anyone else until too late.

As a benefit, he gains even better advantage against profiled target, and can convert them into his worldview with enough talking. As a flaw, maniac makes everyone uncomfortable around him and he has serious penalties to his social rolls. This doesn't affect converted persons, tho'. Rest of the chapter two is decicated to merits, slasher powers, resources, conspiracy specific new powers, and new brutal tactics that group of slashers could use. There is also some talking about how to create undertakings, although not much.

Not that book really needs any new undertakings, but I would have liked to see more discussion about creation. Third chapter tells about storytelling slashers, and how to create compelling adventures with them. Book ends with group of sample characters. February edited February Sounds like White Wolf is on a roll lately of putting out awesome literature This sounds pretty aces but I don't know how I'd run a game about all of the PCs getting killed. INeedNoSalt on February Rainfall Registered User regular.

Well first you tell them 'this is going to be a pretty short game' Then you put them in a mansion with 10 NPCs, 5 of whom are slashers. Then you explode the house. Rainfall on February This sounds pretty aces but I don't know how I'd run a game about all of the PCs getting killed. Pony Registered User regular. I'm not sure why they decided to turn this Hunter sourcebook into a generic WoD one, at least in its marketing and cover.

As a Hunter supplement it looks pretty rad, though. Pony on February Sign In or Register to comment. Powered by Vanilla.

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World of Darkness: Slasher

This book closely examines the role of the mass murderers and serial killers in the World of Darkness , including those under supernatural influences, and those that are hunters who have been pushed too far. From the Onyx Path catalog:. Details the famous and not-so-famous Slashers of history, as well as their usually violent interactions with the compacts and conspiracies of hunters. How to create your own playable slasher, using new skills and archetypes known as Undertakings , followed by more details for both slashers and those who hunt them. A set of essays from the book's authors on ways to use and twist the information in World of Darkness: Slasher to the best effect in campaigns and chronicles. The Chevelier Theleme : Making yet another appearance into the hunter's world, the Chevelier describes an encounter with a cardinal in the Inquisition who takes far too much glee in his divine duty.

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Hunter: The Vigil

February edited February in Critical Failures. World of Darkness: Slasher World of Darkness: Slasher was released about a week ago, and I have finally read through it. For book that has so lame name and narrow focus, I must say it very good read, and made me excited about running slasher stories, something that I wouldn't ever believed. The book is about human serial-killers, both "normal" and those whose powers are almost supernatural.

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