ECOLOGY OF THE DRAGONBORN PDF

Playable dragons! When first introduced, Dragonborn were characters who started out as some other race, became furries, and took their furry fandom so far that they paid for a race-change operation. As a distinctive race in their own right, Dragonborn have only existed since 4th Edition. The loss of hatred is probably helped by the fact that Dragonborn fill a previously unfilled niche: Satisfying the "I wanna play a dragon! Humanoid dragons first appeared in this era as monsters, but this was also the era when the first glimmerings of playable dragons began to take place. Whilst Council of Wyrms came out explicitly to let you go the whole hog and play either a Metallic Dragon , a Chromatic Dragon or a Gem Dragon , TSR also acknowledged that these characters wouldn't fit so well in other games.

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Ecology of the Dragonborn. Myths speak of the birth of the dragonborn, though the y differ. Tales, awe-inspiring and terrifying, tell of the rise. Many of the se dragons. At the same time, the. Regardless of the truth of the matter, after numerous. Eventually, the expanding borders of the.

For one to succeed, the o the r had to. For nondragonborn, the general traits of the dragonborn. She slowly weans the child to s of t and the n. By the end of the first year, a dragonborn hatchling. And the y expect o the rs to do the same. They show virtue by admitting the ir sense of the state. War with Bael. Turath and the loss of Arkhosia served to hone dragonborn.

Responsibility for the ir actions. Regardless of what the y do, whe the r among o the r. The Council of. Despite a natural talent for the arts of the warlock,.

Fur the r, the powers of the wizard. Investing oneself in the tenets of. Most see the disintegration of the two nations. The dragon lives in the sky, ocean, marshes, and mountains; and the mountains are also its cranium.

Its voice thunders and jingles like copper pans. It brea the s fire and water; and sometimes the dragon is one, sometimes many. Tales, awe-inspiring and terrifying, tell of the rise and fall of dragonborn empires, the greatest among the m lost to a war that is still remembered. Several legends say that Io, the greatest dragon god, shaped the dragonborn as servants to dragons at the same time he created the first dragons. Elemental essence and astral spirit went into the making, as with all worldly creatures, but like the ir greater kin, dragonborn were given a balance favoring the elemental.

July Dragon July Dragon 12 Ecology of the Dragonborn O the r tales claim that Io died in the clashes between the gods and the primordials. Timing of dragonborn genesis aside, Tiamat and Bahamut were instantly at odds. Many dragons and dragonborn took sides. Dragonborn families formed clans, extended groups unified by geographic proximity and similar temperaments. A large number of clans dedicated the mselves to serving dragons. Many of the se dragons belonged to bloodlines on one side or the o the r of the war between Bahamut and Tiamat.

O the rs were autonomous wyrms who guided and nurtured the ir dragonborn followers. And still o the r dragonborn families, sometimes after the loss of a dragon patron, formed clan ties independent of dragons. These unified clans had military discipline in common, which was a trait needed in ongoing war or for mere defense in the elder world. From within this clan structure, the dragonborn and the ir dragon lords formed centralized, cooperative states.

They developed codified laws, as well as civic and religious institutions. War and diplomacy fur the r unified realms. Dragonborn nations waxed and waned. All along, the conflict between the dragon gods did the same. Historians, dragonborn and o the rwise, differ on the subject of the outcome of the draconic conflict. More say that moderate dragonborn came to the fore, forcing divine agendas into a secondary position related to worldly matters. The likeliest scenario is that the unaligned among the dragonborn showed a preference for heroic and kindly values, as common folk of ten do.

At the same time, the needs of mortal creatures took precedence over the machinations of immortals. Regardless of the truth of the matter, after numerous dragonborn kingdoms had passed into forgotten history, a unified array of dragonborn city-states formed the storied empire of Arkhosia. Dragon nobles integrated under a dragon emperor, mythically dubbed the Golden One.

A dragonborn bureaucracy supported the nobles, protected by a military headed at first by the general Surina Moonscale. The Golden One and mighty Moonscale held Bahamut in highest regard among the gods, and this faith helped establish central principles for the empire.

Imperial priests also held strongly to the tenets of Erathis, Ioun, and Kord. The empire expanded its territory with a goal of bringing civilization, knowledge, and safety to untamed places and ignorant peoples. It gained land as much through word, trade, and decency as it did through battle.

Within mere centuries, Arkhosia ruled large portions of the known realms. Arkhosia seemed to be an unstoppable taming force that would eventually span the world, bringing progress and a measure of uprightness with it. Eventually, the expanding borders of the fiendish kingdom of Bael Turath, ruled by tieflings and devils, collided with those of Arkhosia. Ideology, culture, and ambition smashed toge the r as well. No common ground could be found between the two empires.

For one to succeed, the o the r had to fall. War was inescapable. It came swiftly and brutally, and it spanned hundreds of years. Both sides suffered internal strife, mirroring the surface conflict. Bitterness streng the ned the utter incompatibility of ethos between the two nations.

July Dragon 13 Ecology of the Dragonborn Ever worse exchanges led the warring empires toward ruin. Overextension of resources made it difficult for ironhanded Bael Turath to keep order in its core provinces. Arcana DC Legend tells that dragonborn are a balance of astral and elemental essences, weighted more heavily toward the elemental like the great dragons are.

Dungeoneering DC The end came so fast for parts of Arkhosia, such as Serpentis Rift, that valuable draconic and dragonborn relics are buried the re to this day.

In o the r places, such as the fortress Razortear, fiendish and draconic remains mix as a testament to the fortunes of bygone wars. In any such place, one can expect creatures of the wilderness, dangerous old magic, and trapped or hidden fiends. History DC Dragonborn once possessed a massive empire named Arkhosia.

War against the tiefling realm of Bael Turath led to the ruin of both kingdoms. Now, the dragonborn consider no civilized place the ir native soil. DC Dragons ruled Arkhosia. The dragonborn served the m. Theirs was a sophisticated realm, and the clash with Bael Turath was a war of progressive Nei the r relented, eventually costing both everything.

The Golden One and many dragon lords perished, some fleeing with the ir lives but without honor after the death of the dragon emperor.

But end that war did, when nei the r empire had the resources or the will left to fight. When the dust settled and the smoke cleared, Bael Turath and Arkhosia were no more.

Knowledge of the Dragonborn civilization against oppressive tyranny. Nature For nondragonborn, the general traits of the dragonborn are common knowledge. Details of the ir life cycle, inner physiology, and development, as well as the intricacies of the ir society are expert knowledge. DC The dragonborn of Arkhosia also venerated Erathis, Ioun, and Kord—civilization, knowledge and prophecy, and battle. Tieflings and dragonborn alike were left with no choice but to largely abandon the ir lands in search of refuge elsewhere in the world.

Most present-day dragonborn are integrated into mixed societies and are living in lands the y cannot claim as the ir own. A few clans, as well as many individuals, roam in search of worthy causes, or simple wealth and personal glory. All continue to venerate the dragonborn model set forth in centuriesgone Arkhosia, making the ir way according to a high personal standard.

Physiology Imposing, strong, and draconic, dragonborn cut an impressive figure among o the r humanoids. An average dragonborn is tall and strapping compared to the normal human, although the basic shape is the same. Despite a passing resemblance to reptilian creatures, dragonborn are warm-blooded beings ra the r than cold-blooded reptiles. Their bodies are hot enough to seem feverish to human sensibilities.

This keeps a dragonborn more comfortable in cold temperatures. A lack of body hair coupled with a large mouth that can be opened to release body heat means that a dragonborn is no more vulnerable to hot temperatures than a human. The scales that cover a dragonborn are tougher than human skin.

Dragonborn July Dragon 14 Ecology of the Dragonborn also typically lack the inborn elemental resistances true dragons might possess. Like true dragons, however, dragonborn hatch from eggs, usually laid singly or, more rarely, in a pair. Hatchlings are quickly capable of standing and walking, but the ir teeth take a few months to come in. During this time, the mo the r nurses her of fspring.

She slowly weans the child to s of t and the n normal food, which for dragonborn is usually more meat than o the r edibles.

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Ecology of the Dragonborn

Ecology of the Dragonborn. Myths speak of the birth of the dragonborn, though the y differ. Tales, awe-inspiring and terrifying, tell of the rise. Many of the se dragons. At the same time, the. Regardless of the truth of the matter, after numerous. Eventually, the expanding borders of the.

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Ecology of the Dragonborn up

Dragonborn also known as Strixiki [5] in Draconic ; or Vayemniri , [6] "Ash-Marked Ones", in Tymantheran draconic were a race of draconic creatures native to Abeir , Toril 's long-sundered twin. During the Spellplague , dragonborn were transplanted from Abeir to Toril, the majority of them living in the continent of Laerakond in the 15th century DR. Dragonborn resembled in many ways what their name suggests: humanoid dragons. Standing on average around 6'2" — 6'8" 1. Dragonborn feet ended with three strong talon-like claws with a fourth claw in the back, while their hands were similar with three claws with a thumb replacing the rear claw. A dragonborn's head featured a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales formed what resembled a mess of ropy hair.

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