D20 MECHA CRUSADE PDF

I've been loving all the Play by Post going on around here lately, and as some of the other games are slowing a bit it's given me the opportunity to get another one going. I thought for a switch we'd do something a little different. You see, I've always been a bit bitter that Polyhedron got axed. I always loved those minigames! I owned most of them before the end. I thought it would be a nice homage to them to brush one off and run a game of it here on Paizo!

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I've been loving all the Play by Post going on around here lately, and as some of the other games are slowing a bit it's given me the opportunity to get another one going.

I thought for a switch we'd do something a little different. You see, I've always been a bit bitter that Polyhedron got axed. I always loved those minigames! I owned most of them before the end. I thought it would be a nice homage to them to brush one off and run a game of it here on Paizo!

I'll be looking for somewhere between players. It will be rules light with very little in the way of dice rolling and much more in the way of vivid description and stylish action. I'm going to run it as a Prestige game, meaning that rather than running the fairly bland D20 modern classes I'll be using the Mecha Crusade Prestige Classes as classes.

Just ignore the prereqs and assume you have the minimum of what you need to get the class to work. Back issues of the Polyhedron are available--and highly recommended for tooling together your mecha and picking class etc. It's fairly cheap for those who haven't bought it. I certainly highly recommend it. A lot of people probably already have it kicking around somewhere anyway. For those unfamiliar with the story, the feel of it is very Gundam in it's politics and Robotech in its spaceborn arial acrobat dogfights between giant robots.

The premise is that Earth has colonized the rest of the solar system, but as natural resources have run ever shorter Earth has begun to squeeze the outer systems in an iron grasp. The systems have declared their independance and a civil war has begun.

Anyhow more specific detail will be forthcoming, but for now I'm interested in answering some questions and getting a sense of who's interested in playing. I'll probably post the generics of the classes in a bit here. Also I'll post a bit on what mecha designs are around to pick from and then give you a number of points to use to upgrade and customize them. As I said in the other thread, tending towards the Mecha Ace class at this stage, but I'll look further at the other classes.

A few questions; I have the Mecha Crusade issue of Poly. What else do I need to know in order to make a character ie, I don't have the d20 Modern or d20 Future rulebooks.

Grimcleaver, let me know if you'd like me to post a list of the Mecha Crusade prestige classes along with a short description. I should be in a position to do so in an hour or two. The only forseeable kink is feats. I hadn't thought about that until just now. My first suggestion would be to grab feats out of the Modern SRD. I haven't really looked at it, so I'm not sure how wonderful an idea that is or not. I'll head over and look and post back.

I was thinking a unit of former Earth forces gone turncoat in support of the Colonies. That was my first thought. Mothman wrote: Grimcleaver, let me know if you'd like me to post a list of the Mecha Crusade prestige classes along with a short description.

I think that will be great help to everyone. Mothman Mar 27, , pm Huh. Makes sense there is. I just found it on Wizards website, and seems they have a "Future" section too I'm in as well if you'll have me.

I'll do some digging for that Dungeon issue, otherwise posts of the prestige classes would be a big help for me. As such it might be a bit more powerful than those other classes I think for the time being, I'd like to limit the Prestige Classes to the ones in the article, since there's a lot of other Prestige Classes in the Modern book that really wouldn't work and I don't want to have to pick and choose through every one they do list. Mecha Shock Trooper Excel at mecha vs mecha combat — particularly melee combat Physical prowess is paramount.

Brave, some would say suicidal, elite warriors. Mecha Ace Hot-shot pilots of the mecha world. They excel at the art of maneuver, and ranged combat. Perfect eye-hand coordination is a must. Cyborg Soldiers — and usually mecha pilots — with high tech machinery implanted into their bodies. As they progress in level, they acquire more and better implants.

Weapon Designer Combining the ability to pilot a mecha with an unparalleled knowledge of what makes them work. Sleeper Agent They chase the choicest of espionage prizes: mecha weapon designs and prototype mechas.

Many hidden talents, abilities and memories waiting to be unlocked. Wing Captain An officer trained in small unit and mecha tactics, leading a small mecha unit Masters of strategy and tactics. Natural leaders. Grim, do you want to create a "commentary" thread for us to discuss character ideas, or should we do so here?

My god. I'm in too. Make me an ace pilot! I managed to dig out the issue of Dungeon - based on a quick overview, I'm liking the look of the Sleeper Agent class. Well it looks like we have our players. So here's where it gets interesting. Erm, I have been forced to reorder the Mecha Crusade issue.

It should be here in a week or so to ship, then an additional days for delivery. As soon as it gets here I will supply points and starting mecha availability. Until then it'd be cool to talk character concepts and what people would like to see from the game. It was asked what side we'd be playing on. On one hand I had what I thought was a fun idea of having everyone be turncoats from the Earth side of things.

The benefits of this are that Earth as I recall--no magazine to reference heh heh has the better mecha and better training for its pilots, but is outnumbered tremendously. This would put the better mecha and training in the hands of the PCs. Granted I could be completely wrong, since the Mecha Crusade article came out who-knows-how long ago.

But assuming I'm not wrong, that means Earth-siders disaffected from their ironfisted ideology by various things, who have defected to the colonies to aid them in their war effort. What do you guys think of that? Too restrictive? Does this give you enough to make a character with? In response to the question, yeah we'll have two game threads when the game starts, a discussion thread and the game thread. I figure we can start those once we have characters and all--that way we can still talk and ask out of character questions and leave the game board for just in character stuff.

If there's any other questions anyone has, or just stuff I've missed--a lot goes on and sometimes I miss something. So yeah. More info as it comes. I tend to go for 4d6 keep the 3 highest, roll 7 times keep the 6 highest. Allocate the resulting numbers to whichever stats you want. I find point-buy results in characters that feel too optimized, with mostly identical numbers with the one or two high numbers they want in their key abilities.

Dice keep the stats different and fresh, and with the low dice discards and the low roll discard you usually end up with a nice generous spread of stats. My experience is most folks don't end up with anything lower than a 10, most of their stats are in the range with one or two nice high rolls. That's been about perfect for me. Hey Grim, sounds cool. I actually emailed you a very first draft character and character concept using point buy - but I know what you mean about "optimized" I'll roll stats and re-create.

Sounds good to me. Theres an implication that Earth would start out with better mechas and pilots. The population of Earth far outnumbers the colonies, and their military is mightier too. The colonies have access to more raw materials and probably a better manufacturing base.

They also have the advantage of holding space, but as the three main colonies Lunar, Mars and Europa IIRC are pretty spread out and semi-independant, thats not as great an advantage as it seems. As for campaign direction - up to you Grimcleaver. But much as I like the idea of mecha to mecha combat, I'd like for there to be more than that.

Much as the character concept I have in mind will be pretty useless outside of a mech, I'd like to see - well, adventures outside of the mechs! And I like exploration and alien contact themes in a scifi game too, maybe it would be possible to work those in? A young girl, Ashura Yami, was recruited by the Earth military as a student, due to her uncanny reflexes and affinity with machines.

She was trained up as a hotshot mech pilot Mecha Ace , but soon after graduating she stumbled across some classified information suggesting that Earth Force was behind the "accident" that punctured one of the Luna colony domes and left thousands dead.

Along with other members of her elite unit, she defected to join the Colonial Reistance.

IEC 62424 PDF

Mecha Crusade

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d20 Future

If the game is released in some other format in the future, it can be listed as an RPG Item. In this game You'll have a Strength score of You'll fly faster than a jet fighter. Every time you fire your laser cannon, a cascade of six-sided dice will hit the gaming table.

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