Ars Magica broke new ground in roleplaying with the concept of the covenant , a magical foundation from which all adventures arose. The covenant is the central character in every saga. It serves as a home base, secure fortress, and magical laboratory all at once. This supplement, originally published by Lion Rampant in , provided the original guidelines for creating covenants using second edition rules.
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Gift Certificates fnord23 Contact Us. Our phone lines are currently down, please use our other Contact info right now. Much more than just a base camp, a covenant's prosperity determines the power and safety of the characters who live there. The challenges faced by a covenant shapes the whole saga. This book includes new Boons and Hooks for a wide range of saga styles, extensive guidance on governance and covenfolk, story-based rules for determining a covenant's wealth, expanded rules for developing libraries and enchanting books, and all-new rules for personalizing and improving the laboratories of magi.
Details here! Contents pages File Size 6. The covenant: home of magi, heart of an Ars Magica saga. New Boons and Hooks, for a wide range of saga styles. Guidance on governance and covenfolk. Story-based rules for determining the covenant's wealth. Rules for developing libraries and enchanting books. Rules for personalizing and improving a magus's laboratory. Everything you need to bring your covenant to life lies between these covers.
Ars Magica: Covenants
Gift Certificates fnord23 Contact Us. Our phone lines are currently down, please use our other Contact info right now. Much more than just a base camp, a covenant's prosperity determines the power and safety of the characters who live there. The challenges faced by a covenant shapes the whole saga.
The right covenant provides a place for magi to hone their skills, rest their heads, and break bread with their fellow magi. This supplement provides detailed information about covenants to serve as a home base for adventure and plot. Or bring a tale of internal strife to your table, pitting magus against magus for control of their home and livelihood. In this expansion, you'll find detailed information on the magical resources a covenant provides , as well as story ideas and conflict generators. A story set in a covenant in the grips of anarchy, funded by money lenders of a somewhat dubious nature would be very different from a game set in a small democratic covenant with an extensive library that runs a charity school for the poor. Or set the two covenants at odds.
A covenant is a group of allied magi. In most covenants, the magi live together and share a magical library . Most covenants also have guards called grogs and servants covenfolk. The covenant plays an important role in most sagas , providing not only a setting for story events but also a common interest for all the magi. It can become a kind of central character in itself: one that outlives any individual player character. The covenant thus provides the "home base" of the characters, and adventures can revolve around its interests. As all characters live there, its interests are the interests of all characters and the interests of the characters form the covenant's interest.